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In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment.
However, the relationship between human locomotion performance in complex environments and FOV size is currently not fully known.
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That's roughly comparable to how I'd describe Meta 2's FOV, making Magic Leap's technology potentially even more impressive.
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Its wide field-of-view (FoV) and minimal aberration have lead it to be successfully applied in microwave antennas.
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Using the front shield, gamma ray from outside of the FOV and the accidental coincidence rate could be decreased.
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It has a 44 mm diameter trans-axial and 30 mm axial field-of-view (FOV).
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Both the time and the number of footsteps needed to traverse the entire obstacle course increased with a decreasing FOV size.
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Field-of-view (FOV) restrictions are known to affect human behaviour and to degrade performance for a range of different tasks.
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Technically, 85 and 110 kV in the large FOV showed significantly worse quality for the large FOV.
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This paper examined the effects of FOV restrictions on the performance of participants manoeuvring through an obstacle course with horizontal and vertical barriers.
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There is an adjustable field of view (FOV) support, giving players the power to select the size of the viewing angle.
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The instrument reported here improves OCTA image quality without excessive sacrifice in FOV and device complexity, and thus may have potential for clinical translation.
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Images were captured at different fields of view (FOVs) and were often contaminated with outliers, as is the case in real-world clinical imaging.
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Challenges in improving spatial resolution and reducing the scan time in a whole-body field of view (FOV) still remain for practical in vivo applications.
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High resolution scans (16 x 0.75 mm, 250 mm FOV) were made to identify the baseline for image quality.
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The FEM channel has a lateral resolution of better than 8 μm and can generate an FoV of 0.53 × 3.25 mm2 through mosaicking.
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However, the relationship between human locomotion performance in complex environments and FOV size is currently not fully known.